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Tutorial
Version | Link |
---|---|
5.0 | This Page |
4.5 | Tutorial |
4.2 | Tutorial |
4.1 | Tutorial |
4.0 | Tutorial |
3.2 | Tutorial |
Copy and paste UV coordinates among same/different object's faces.
Location | View3D > Tool shelf > Copy/Paste UV |
Mode | Edit |
[Usage]
- Click check box Copy/Paste UV to show Copy/Paste UV menu
- Select faces whose UV you want to copy
- Click Copy > (Target UV Map)
- Select faces whose UV you want to paste
- Click Paste > (Target UV Map)
- Selection Sequence option provides a way to specify the ordering of copied/pasted faces by face selection
- If Seams option is enabled, you can also copy/paste seams
- Strategy option provides a way to decide copy/paste UV repeatedly if a number of copied faces is differs from pasted faces
Copy and paste UV coordinates among same topology objects.
Location | View3D > Tool shelf > Copy/Paste UV |
Mode | Object |
[Usage]
- Select object whose UV you want to copy
- Click Copy > (Target UV Map)
- Select objects whose UV you want to paste
- Click Paste > (Target UV Map)
- If Seams option is enabled, you can also copy/paste seams
- You can paste UV to the multiple objects
Copy and paste UV coordinates based on the mesh's topology.
Location | View3D > Tool shelf > Copy/Paste UV |
Mode | Edit |
[Usage]
- Click check box Transfer UV to show Transfer UV menu
- Select 2 adjacent faces of the mesh whose UV you want to copy
- Click Copy
- Select 2 adjacent faces of the mesh whose UV you want to paste
- Click Paste
NOTICE: Copied/Pasted mesh must have the same number of faces
- Transfer UV ignore the hidden faces.
- You can paste UV to the multiple meshes
- If Seams option is enabled, you can also copy/paste seams
- If Invert Normals option is enabled, you can copy/paste to the mirrored mesh
Flip or rotate UV.
Location | View3D > Tool shelf > UV Manipulation |
Mode | Edit |
[Usage]
- Click check box Flip/Rotate UV to show Flip/Rotate UV menu
- Select faces whose UV you want to flip or rotate.
- Click Flip/Rotate UV
- Change value Flip UV or Rotate UV in Tool shelf option
- If Seams option is enabled, you can also flip/rotate seams
Make mirrored UV. This feature is derived from below add-on.
Add-on: Copy UVs from Mirror
Location | View3D > Tool shelf > UV Manipulation |
Mode | Edit |
[Usage]
- Click check box Mirror UV to show Mirror UV menu
- Select faces you want to refer
- Choose the axis of the mirror direction
- Click Mirror
Location: Image Editor in Edit Mode
UV editing with Bounding Box in Image/UV Editor which likes Photoshop/GIMP's Bounding Box transformation.
- Enable Enable feature: UV Bouding Box from add-on preference
- Press Display UV Bounding Box on property window in UV/Image Editor
- Manipulate UV by Bounding Box (Manipulation follows the Photoshop/Gimp Bounding Box rules)
- Press Hide UV Bounding Box to stop manipulation
Location: 3D View in Edit Mode
Move UV with mouse in 3D View.
This feature is based on below add-on.
ADDON: Move the UV from the 3D view
- Press key U
- Click Move the UV from 3D View
- Press mouse left button to start
- Move UV by moving mouse
- Press mouse left button to stop / Press mouse right button to cancel
Location: 3D View in Edit Mode
Project texture to mesh in View3D mode.
- Enable Enable feature: Texture Projection from add-on preference
- Select faces which will be projected
- Press Start on property of Texture Projection in View3D to start
- Select Image which will be projected to faces
- (optional) You can change texture magnitude and transparency
- Press Project to project texture to selected faces
- Press Start to stop
Location: Image Editor in Edit Mode
Integrate same island's shape when Island Packing is done.
- Select faces whose UVs will be packed
- Press UVs > Pack UV in UV/Image Editor to start packing
Location: 3D View in Edit Mode
This is same feature as "Preserve UVs" on 3dsmax.
Preserve UVs when you edit mesh.
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Start
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Stop
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Texture Lock Start (Interactive mode)
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Texture Lock Stop (Interactive mode)
Location: 3D View in Edit Mode
Scale UVs along with mesh size.
This feature is based on below add-on.
[Addon] World Scale UV
- Select face whose scale will be measured.
- Press U key.
- Execute World Scale UV > Measure
- Select face which will apply world scale UV.
- Press U key.
- Execute World Scale UV > Apply
Location: 3D View in Edit Mode
Keep U or V coordinate when you unwrap UV.
It is similar to Maya's Unfold Constraints.
- Select faces which you want to unwrap
- Press key U
- Click Unwrap Constraint
Location: 3D View in Edit Mode
Preserve UV aspect when you change texture.
- Select face you want to paste UV
- Press key U
- Click Preserve UV Aspect > (Target image you want pasting to)
Location: 3D View in Edit Mode
Realize UVW Mapping.
- Select face you want to adapt UVW mapping
- Press key U
- Click UVW > Box Map or Best Planer Map (Select algorithm which you want to adapt)