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Nutti edited this page Feb 10, 2018 · 87 revisions

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Copy/Paste UV

Among faces

Copy and paste UV coordinates among same/different object's faces.

Location View3D > Tool shelf > Copy/Paste UV
Mode Edit

[Usage]

  1. Click check box Copy/Paste UV to show Copy/Paste UV menu
  2. Select faces whose UV you want to copy
  3. Click Copy > (Target UV Map)
  4. Select faces whose UV you want to paste
  5. Click Paste > (Target UV Map)
  • Selection Sequence option provides a way to specify the ordering of copied/pasted faces by face selection
  • If Seams option is enabled, you can also copy/paste seams
  • Strategy option provides a way to decide copy/paste UV repeatedly if a number of copied faces is differs from pasted faces

Among objects

Copy and paste UV coordinates among same topology objects.

Location View3D > Tool shelf > Copy/Paste UV
Mode Object

[Usage]

  1. Select object whose UV you want to copy
  2. Click Copy > (Target UV Map)
  3. Select objects whose UV you want to paste
  4. Click Paste > (Target UV Map)
  • If Seams option is enabled, you can also copy/paste seams
  • You can paste UV to the multiple objects

Transfer UV

Copy and paste UV coordinates based on the mesh's topology.

Location View3D > Tool shelf > Copy/Paste UV
Mode Edit

[Usage]

  1. Click check box Transfer UV to show Transfer UV menu
  2. Select 2 adjacent faces of the mesh whose UV you want to copy
  3. Click Copy
  4. Select 2 adjacent faces of the mesh whose UV you want to paste
  5. Click Paste

NOTICE: Copied/Pasted mesh must have the same number of faces

  • Transfer UV ignore the hidden faces.
  • You can paste UV to the multiple meshes
  • If Seams option is enabled, you can also copy/paste seams
  • If Invert Normals option is enabled, you can copy/paste to the mirrored mesh

Flip/Rotate UV

Flip or rotate UV.

Location View3D > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Flip/Rotate UV to show Flip/Rotate UV menu
  2. Select faces whose UV you want to flip or rotate.
  3. Click Flip/Rotate UV
  4. Change value Flip UV or Rotate UV in Tool shelf option
  • If Seams option is enabled, you can also flip/rotate seams

Mirror UV

Make mirrored UV. This feature is derived from below add-on.
Add-on: Copy UVs from Mirror

Location View3D > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Mirror UV to show Mirror UV menu
  2. Select faces you want to refer
  3. Choose the axis of the mirror direction
  4. Click Mirror

Manipulate UV with Bounding Box in UV Editor

Location: Image Editor in Edit Mode

UV editing with Bounding Box in Image/UV Editor which likes Photoshop/GIMP's Bounding Box transformation.

  1. Enable Enable feature: UV Bouding Box from add-on preference
  2. Press Display UV Bounding Box on property window in UV/Image Editor
  3. Manipulate UV by Bounding Box (Manipulation follows the Photoshop/Gimp Bounding Box rules)
  4. Press Hide UV Bounding Box to stop manipulation

Move UV from 3D View

Location: 3D View in Edit Mode

Move UV with mouse in 3D View.
This feature is based on below add-on.
ADDON: Move the UV from the 3D view

  1. Press key U
  2. Click Move the UV from 3D View
  3. Press mouse left button to start
  4. Move UV by moving mouse
  5. Press mouse left button to stop / Press mouse right button to cancel

Texture Projection

Location: 3D View in Edit Mode

Project texture to mesh in View3D mode.

  1. Enable Enable feature: Texture Projection from add-on preference
  2. Select faces which will be projected
  3. Press Start on property of Texture Projection in View3D to start
  4. Select Image which will be projected to faces
  5. (optional) You can change texture magnitude and transparency
  6. Press Project to project texture to selected faces
  7. Press Start to stop

Pack UV (with same UV island packing)

Location: Image Editor in Edit Mode

Integrate same island's shape when Island Packing is done.

  1. Select faces whose UVs will be packed
  2. Press UVs > Pack UV in UV/Image Editor to start packing

Texture Lock

Location: 3D View in Edit Mode

This is same feature as "Preserve UVs" on 3dsmax.
Preserve UVs when you edit mesh.

Default

  1. Select vertices/edges/faces which you want to preserve UV
  2. Press key U
  3. Click Texture Lock > Start
  4. Transform vertices/edges/faces
  5. Press key U
  6. Click Texture Lock > Stop

Interactive mode

  1. Select vertices/edges/faces which you want to preserve UV
  2. Press key U
  3. Click Texture Lock > Texture Lock Start (Interactive mode)
  4. Transform vertices/edges/faces
  5. Press key U
  6. Click Texture Lock > Texture Lock Stop (Interactive mode)

World Scale UV

Location: 3D View in Edit Mode

Scale UVs along with mesh size.
This feature is based on below add-on.
[Addon] World Scale UV

  1. Select face whose scale will be measured.
  2. Press U key.
  3. Execute World Scale UV > Measure
  4. Select face which will apply world scale UV.
  5. Press U key.
  6. Execute World Scale UV > Apply

Unwrap Constraint

Location: 3D View in Edit Mode

Keep U or V coordinate when you unwrap UV.
It is similar to Maya's Unfold Constraints.

  1. Select faces which you want to unwrap
  2. Press key U
  3. Click Unwrap Constraint

Preserve UV Aspect

Location: 3D View in Edit Mode

Preserve UV aspect when you change texture.

  1. Select face you want to paste UV
  2. Press key U
  3. Click Preserve UV Aspect > (Target image you want pasting to)

UVW Map

Location: 3D View in Edit Mode

Realize UVW Mapping.

  1. Select face you want to adapt UVW mapping
  2. Press key U
  3. Click UVW > Box Map or Best Planer Map (Select algorithm which you want to adapt)
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