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Tutorial
Version | Link |
---|---|
4.5 | This Page |
4.2 | Tutorial |
4.1 | Tutorial |
4.0 | Tutorial |
3.2 | Tutorial |
Location: 3D View in Edit Mode
Copy/Paste UV among same/different object's faces.
- Select face which UV will be copied
- Press key U
- Click Copy/Paste UV > Copy UV > [Default]
- Select face which UV will be pasted
- Press key U
- Click Copy/Paste UV > Paste UV > [Default]
- (optional) You can flip or rotate UV from tool-shelf option
- Select faces which UV will be copied
- Press key U
- Click Copy/Paste UV > Copy UV > (UV map you want to copied)
- Select faces which UV will be pasted
- Press key U
- Click Copy/Paste UV > Paste UV > (UV map you want to pasted)
- (optional) You can flip or rotate UV from tool-shelf option
Location: 3D View in Edit Mode
Copy/Paste UV among same/different object's faces.
Sequence of copy/paste depends on sequence of face selection.
- Select faces which UV will be copied
(You can select more than two faces) - Press key U
- Click Copy/Paste UV > Copy UV (Selection Sequence) > [Default]
- Select faces which UV will be pasted
(You MUST select same number of face to be copied) - Press key U
- Click Copy/Paste UV > Paste UV (Selection Sequence) > [Default]
- (optional) You can flip or rotate UV from toolshelf option
- Select faces which UV will be copied
(You can select more than two faces) - Press key U
- Click Copy/Paste UV > Copy UV (Selection Sequence) > (UV map you want to be copied)
- Select faces which UV will be pasted
(You MUST select same number of face to be copied) - Press key U
- Click Copy/Paste UV > Paste UV (Selection Sequence) > (UV map you want to be pasted)
- (optional) You can flip or rotate UV from toolshelf option
Location: 3D View in Object Mode
Copy/Paste UV among objects.
Objects must be same topology.
- Select object whose UV coordinates will be copied
- Click Object > Copy/Paste UV > Copy UV > (UV map you want to be copied)
- Select object whose UV coordinates will be pasted
(You can select more than 2 objects) - Click Object > Copy/Paste UV > Paste UV > (UV map you want to be pasted)
(If object does not have UV map, default UV map is selected)
Location: 3D View in Edit Mode
Flip or rotate UV.
- Select faces which UV will be flipped/rotated.
- Press key U
- Click Flip/Rotate UV
- You can flip or rotate UV from toolshelf option
Location: 3D View in Edit Mode
Copy/Paste UV among objects with same topology.
- Select 2 adjacent faces to determine the direction of the UV-mapping that will be copied
- Press key U
- Click Transfer UV > Transfer UV Copy
- In an another mesh, that have the same count of visible faces, select 2 adjacent faces to specify the direction of the pasted UV-mapping.
- Press key U
- Click Transfer UV > Transfer UV Paste
- (optional) In both meshes you can hide (key H) all faces where the UV-mappings should not be altered.
- If you leave in the destination mesh multiple isles (with the same count of faces) unhidden and 2 faces selected, the UV-mapping will be transferred to each isle.
Location: Image Editor in Edit Mode
UV editing with Bounding Box in Image/UV Editor which likes Photoshop/GIMP's Bounding Box transformation.
- Enable Enable feature: UV Bouding Box from add-on preference
- Press Display UV Bounding Box on property window in UV/Image Editor
- Manipulate UV by Bounding Box (Manipulation follows the Photoshop/Gimp Bounding Box rules)
- Press Hide UV Bounding Box to stop manipulation
Location: 3D View in Edit Mode
Move UV with mouse in 3D View.
This feature is based on below add-on.
ADDON: Move the UV from the 3D view
- Press key U
- Click Move the UV from 3D View
- Press mouse left button to start
- Move UV by moving mouse
- Press mouse left button to stop / Press mouse right button to cancel
Location: 3D View in Edit Mode
Project texture to mesh in View3D mode.
- Enable Enable feature: Texture Projection from add-on preference
- Select faces which will be projected
- Press Start on property of Texture Projection in View3D to start
- Select Image which will be projected to faces
- (optional) You can change texture magnitude and transparency
- Press Project to project texture to selected faces
- Press Start to stop
Location: Image Editor in Edit Mode
Integrate same island's shape when Island Packing is done.
- Select faces whose UVs will be packed
- Press UVs > Pack UV in UV/Image Editor to start packing
Location: 3D View in Edit Mode
This is same feature as "Preserve UVs" on 3dsmax.
Preserve UVs when you edit mesh.
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Start
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Stop
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Texture Lock Start (Interactive mode)
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Texture Lock Stop (Interactive mode)
Location: 3D View in Edit Mode
Copy/Paste UV mirrored.
This feature is based on below add-on.
Addon: Copy UVs from Mirror
- faces which you want to mirror UV
- Press key U
- Click Mirror UV
Location: 3D View in Edit Mode
Scale UVs along with mesh size.
This feature is based on below add-on.
[Addon] World Scale UV
- Select face whose scale will be measured.
- Press U key.
- Execute World Scale UV > Measure
- Select face which will apply world scale UV.
- Press U key.
- Execute World Scale UV > Apply
Location: 3D View in Edit Mode
Keep U or V coordinate when you unwrap UV.
It is similar to Maya's Unfold Constraints.
- Select faces which you want to unwrap
- Press key U
- Click Unwrap Constraint
Location: 3D View in Edit Mode
Preserve UV aspect when you change texture.
- Select face you want to paste UV
- Press key U
- Click Preserve UV Aspect > (Target image you want pasting to)
Location: 3D View in Edit Mode
Realize UVW Mapping.
- Select face you want to adapt UVW mapping
- Press key U
- Click UVW > Box Map or Best Planer Map (Select algorithm which you want to adapt)