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Tutorial
Version | Link |
---|---|
4.0 | Tutorial |
3.2 | Tutorial |
Location: 3D View on Edit Mode
Copy/Paste UV among same/different object's faces.
- Select face which UV will be copied
- Press key U
- Click Copy/Paste UV > Copy UV > [Default]
- Select face which UV will be pasted
- Press key U
- Click Copy/Paste UV > Paste UV > [Default]
- (optional) You can flip or rotate UV from tool-shelf option
- Select faces which UV will be copied
- Press key U
- Click Copy/Paste UV > Copy UV > (UV map you want to copied)
- Select faces which UV will be pasted
- Press key U
- Click Copy/Paste UV > Paste UV > (UV map you want to pasted)
- (optional) You can flip or rotate UV from tool-shelf option
Location: 3D View on Edit Mode
Copy/Paste UV among same/different object's faces.
Sequence of copy/paste depends on sequence of face selection.
- Select faces which UV will be copied
(You can select more than two faces) - Press key U
- Click Copy/Paste UV > Copy UV (Selection Sequence) > [Default]
- Select faces which UV will be pasted
(You MUST select same number of face to be copied) - Press key U
- Click Copy/Paste UV > Paste UV (Selection Sequence) > [Default]
- (optional) You can flip or rotate UV from toolshelf option
- Select faces which UV will be copied
(You can select more than two faces) - Press key U
- Click Copy/Paste UV > Copy UV (Selection Sequence) > (UV map you want to be copied)
- Select faces which UV will be pasted
(You MUST select same number of face to be copied) - Press key U
- Click Copy/Paste UV > Paste UV (Selection Sequence) > (UV map you want to be pasted)
- (optional) You can flip or rotate UV from toolshelf option
Location: 3D View on Object Mode
Copy/Paste UV among objects.
Objects must be same topology.
- Select object whose UV coordinates will be copied
- Click Object > Copy/Paste UV > Copy UV > (UV map you want to be copied)
- Select object whose UV coordinates will be pasted
(You can select more than 2 objects) - Click Object > Copy/Paste UV > Paste UV > (UV map you want to be pasted)
(If object does not have UV map, default UV map is selected)
Location: 3D View on Edit Mode
Flip or rotate UV.
- Select faces which UV will be flipped/rotated.
- Press key U
- Click Flip/Rotate UV
- You can flip or rotate UV from toolshelf option
Location: 3D View on Edit Mode
Copy/Paste UV among objects with same topology.
- Select face which UV will be copied
(You can select more than two faces) - Press key U
- Click Transfer UV > Transfer UV Copy
- Select face which UV will be pasted
(You MUST select same number of face to be copied)
- You can select faces throughout more than 2 meshes.
- If you have faces you don't want to copy/paste, hide them.
- Press key U
- Click Transfer UV > Transfer UV Paste
- (optional) You can control precision or strategy from toolshelf option when UVs are transfered incorrectly.
Location: Image Editor on Edit Mode
UV editing with Bounding Box in Image/UV Editor which likes Photoshop/GIMP's Bounding Box transformation.
- Enable Enable feature: UV Bouding Box from add-on preference
- Press Display UV Bounding Box on property window in UV/Image Editor
- Manipulate UV by Bounding Box (Manipulation follows the Photoshop/Gimp Bounding Box rules)
- Press Hide UV Bounding Box to stop manipulation
Location: 3D View on Edit Mode
Move UV with mouse in 3D View.
This feature is based on below add-on.
ADDON: Move the UV from the 3D view
- Press key U
- Click Move the UV from 3D View
- Press mouse left button to start
- Move UV by moving mouse
- Press mouse left button to stop / Press mouse right button to cancel
Location: 3D View on Edit Mode
Project texture to mesh in View3D mode.
- Enable Enable feature: Texture Projection from add-on preference
- Select faces which will be projected
- Press Start on property of Texture Projection in View3D to start
- Select Image which will be projected to faces
- (optional) You can change texture magnitude and transparency
- Press Project to project texture to selected faces
- Press Start to stop
Location: Image Editor on Edit Mode
Integrate same island's shape when Island Packing is done.
- Select faces whose UVs will be packed
- Press UVs > Pack UV in UV/Image Editor to start packing
Location: 3D View on Edit Mode
This is same feature as "Preserve UVs" on 3dsmax.
Preserve UVs when you edit mesh.
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Start
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Stop
- Select vertices/edges/faces which you want to preserve UV
- Press key U
- Click Texture Lock > Texture Lock Start (Interactive mode)
- Transform vertices/edges/faces
- Press key U
- Click Texture Lock > Texture Lock Stop (Interactive mode)
Location: 3D View on Edit Mode
Copy/Paste UV mirrored.
This feature is based on below add-on.
Addon: Copy UVs from Mirror
- faces which you want to mirror UV
- Press key U
- Click Mirror UV
Location: 3D View on Edit Mode
Scale UVs along with mesh size.
This feature is based on below add-on.
[Addon] World Scale UV
- Select face whose scale will be measured.
- Press U key.
- Execute World Scale UV > Measure
- Select face which will apply world scale UV.
- Press U key.
- Execute World Scale UV > Apply
Location: 3D View on Edit Mode
Keep U or V coordinate when you unwrap UV.
It is similar to Maya's Unfold Constraints.
- faces which you want to unwrap
- Press key U
- Click Unwrap Constraint