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Nutti edited this page Feb 11, 2018 · 87 revisions

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Copy/Paste UV

Among faces

Copy and paste UV coordinates among same/different object's faces.

Location 3D View > Tool shelf > Copy/Paste UV
Mode Edit

[Usage]

  1. Click check box Copy/Paste UV to show Copy/Paste UV menu
  2. Select faces whose UV you want to copy
  3. Click Copy > (Target UV Map)
  4. Select faces whose UV you want to paste
  5. Click Paste > (Target UV Map)
  • Selection Sequence option provides a way to specify the ordering of copied/pasted faces by face selection
  • If Seams option is enabled, you can also copy/paste seams
  • Strategy option provides a way to decide copy/paste UV repeatedly if a number of copied faces is differs from pasted faces

Among objects

Copy and paste UV coordinates among same topology objects.

Location 3D View > Tool shelf > Copy/Paste UV
Mode Object

[Usage]

  1. Select object whose UV you want to copy
  2. Click Copy > (Target UV Map)
  3. Select objects whose UV you want to paste
  4. Click Paste > (Target UV Map)
  • If Seams option is enabled, you can also copy/paste seams
  • You can paste UV to the multiple objects

Transfer UV

Copy and paste UV coordinates based on the mesh's topology.

Location 3D View > Tool shelf > Copy/Paste UV
Mode Edit

[Usage]

  1. Click check box Transfer UV to show Transfer UV menu
  2. Select 2 adjacent faces of the mesh whose UV you want to copy
  3. Click Copy
  4. Select 2 adjacent faces of the mesh whose UV you want to paste
  5. Click Paste

NOTICE: Copied/Pasted mesh must have the same number of faces

  • Transfer UV ignore the hidden faces.
  • You can paste UV to the multiple meshes
  • If Seams option is enabled, you can also copy/paste seams
  • If Invert Normals option is enabled, you can copy/paste to the mirrored mesh

Flip/Rotate UV

Flip or rotate UV.

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Flip/Rotate UV to show Flip/Rotate UV menu
  2. Select faces whose UV you want to flip or rotate.
  3. Click Flip/Rotate UV
  4. Change value Flip UV or Rotate UV in Tool shelf option
  • If Seams option is enabled, you can also flip/rotate seams

Mirror UV

Make mirrored UV. This feature is derived from below add-on.
Addon: Copy UVs from Mirror

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Mirror UV to show Mirror UV menu
  2. Select faces you want to refer
  3. Choose the axis of the mirror direction
  4. Click Mirror

Move UV

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

Move UV with a mouse in 3D View. This feature is derived from below add-on.
ADDON: Move the UV from the 3D view

[Usage]

  1. Click check box Move UV to show Move UV menu
  2. Select vertices/edges/faces whose UV you want to move
  3. Click Start
  4. Press Mouse Left Button to start moving UV
  5. You can move UV with mouse
  6. Press Mouse Left Button to stop moving UV
  • If you want to cancel moving UV, press Mouse Right Button

World Scale UV

Measure and set texel density. This feature is derived from below add-on.
[Addon] World Scale UV

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box World Scale UV to show World Scale UV menu
  2. Select face you want to measure texel density
  3. Click Measure
  4. You can see mesh area, UV area and density
  5. Select face you want to apply texel density.
  6. Click Apply
  • Mode option provides a way to change the calculation method of applying texel density
  • Origin option changes the UV origin after applying texel density

Preserve UV Aspect

Change assigned texture with preserving UV aspect.

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Preserve UV Aspect to show Preserve UV Aspect menu
  2. Select face you want to change texture
  3. Select texture you want to assign
  4. Click Change Image
  • Origin option changes the UV origin after changing texture

Texture Lock

Preserve UV while you edit the mesh. This feature is same as "Preserve UVs" feature on 3dsmax.

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

Normal Mode

[Usage]

  1. Click check box Texture Lock to show Texture Lock menu
  2. Select vertices/edges/faces which you want to preserve UV
  3. Click Lock
  4. Transform vertices/edges/faces as you like
  5. Click Unlock, you can return to the UV before locking
  • If connect option is enabled, you can keep UV connection by changing other face's UV.

Interactive mode

[Usage]

  1. Click check box Texture Lock to show Texture Lock menu
  2. Select vertices/edges/faces which you want to preserve UV
  3. Click Start
  4. Preserve UV even if you transform vertices/edges/faces
  5. Click Stop

Texture Wrap

Texture wrap can set texture coordinate along to the mesh structure.

Location 3D View > Tool shelf > UV Manipulation
Mode Edit

[Usage]

  1. Click check box Texture Wrap to show Texture Wrap menu
  2. Select a face whose UV you want to refer as initial position
  3. Click Refer
  4. Select an adjacent face whose UV you want to set
  5. Click Set
  • If Set and Refer option is enabled, you don't need to click Refer after clicking Set as long as you refer same face
  • If Selection Sequence option is enabled, you can select multiple faces and apply Set. The application order follows the selection sequence

Manipulate UV with Bounding Box in UV Editor

Location: Image Editor in Edit Mode

UV editing with Bounding Box in Image/UV Editor which likes Photoshop/GIMP's Bounding Box transformation.

  1. Enable Enable feature: UV Bouding Box from add-on preference
  2. Press Display UV Bounding Box on property window in UV/Image Editor
  3. Manipulate UV by Bounding Box (Manipulation follows the Photoshop/Gimp Bounding Box rules)
  4. Press Hide UV Bounding Box to stop manipulation

Texture Projection

Location: 3D View in Edit Mode

Project texture to mesh in View3D mode.

  1. Enable Enable feature: Texture Projection from add-on preference
  2. Select faces which will be projected
  3. Press Start on property of Texture Projection in View3D to start
  4. Select Image which will be projected to faces
  5. (optional) You can change texture magnitude and transparency
  6. Press Project to project texture to selected faces
  7. Press Start to stop

Pack UV (with same UV island packing)

Location: Image Editor in Edit Mode

Integrate same island's shape when Island Packing is done.

  1. Select faces whose UVs will be packed
  2. Press UVs > Pack UV in UV/Image Editor to start packing

Unwrap Constraint

Location: 3D View in Edit Mode

Keep U or V coordinate when you unwrap UV.
It is similar to Maya's Unfold Constraints.

  1. Select faces which you want to unwrap
  2. Press key U
  3. Click Unwrap Constraint

UVW Map

Location: 3D View in Edit Mode

Realize UVW Mapping.

  1. Select face you want to adapt UVW mapping
  2. Press key U
  3. Click UVW > Box Map or Best Planer Map (Select algorithm which you want to adapt)
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