v2.0.6
·
1 commit
to master
since this release
This release improves netplay stability.
- Network times out in 20 seconds instead of 5 seconds. This helps weaker connections get through the DownloadScene.
- Version is compared on handshake to abort if both players don't match.
Various netplay desync fixes:
- Decrossing no longer resets Custom progress.
- Custom progress resets in the CardSelect state instead of the combat state.
- The Mob battle state treats the form state as a subcombat state, but netplay currently does not.
What's Changed
New Contributors
Full Changelog: v2...v2.0.6