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What we are doing with physics? #416

@ghost

Description

Actually work of suspension is broken. There's also problem of sinking objects.
I've been trying to fix it by modifying properties, Motion Clamping, setting bigger (and smaller) margin for collision solver.
None of them has given transactional result. There was idea on irc to reverse engineer physic engine - big task and it makes all affords connected with physics wasted. So I want to ask what's our path?

If we want use bullet, we should kindly ask on bullet's forum someone to verify ours models loader and settings of objects. (I have one extra copy of gta from humblebundle)
Ref:
#310 #76

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