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Hi. I am getting this error while trying to run Unity win10 build on other machine with Unity 2021.1.2f.1 (I've tried 2020.3 and 2019.4 - bug persists and I also tried building very original version cloned from this repository - just an example). Please take a look, thank you. Also I am not sure, but why does it use my original file paths from the PC I've built the build? In this line f.e.:
(Filename: C:/chosen-stream/Unity/projects/Sqlite-Test-2019/Assets/Scripts/DataService.cs Line: 23)
Mono path[0] = 'C:/0-2019/Sqlite-Test-2019_Data/Managed'
Mono config path = 'C:/0-2019/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/0-2019/Sqlite-Test-2019_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55054
Multi-casting "[IP] 10.0.2.15 [Port] 55054 [Flags] 2 [Guid] 1958314273 [EditorId] 2875230922 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-RKDL3DK) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Sqlite-Test-2019" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55054]
PlayerConnection already initialized - listening to [0.0.0.0:55054]
Initialize engine version: 2019.4.5f1 (81610f64359c)
[Subsystems] Discovering subsystems at path C:/0-2019/Sqlite-Test-2019_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft Basic Render Driver (ID=0x8c)
Vendor:
VRAM: 1023 MB
Begin MonoManager ReloadAssembly
- Completed reload, in 0.147 seconds
Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.633000 ms
Database not in Persistent path
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DataService:.ctor(String) (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\DataService.cs:23)
CreateDBScript:StartSync() (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:16)
CreateDBScript:Start() (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:11)
(Filename: C:/chosen-stream/Unity/projects/Sqlite-Test-2019/Assets/Scripts/DataService.cs Line: 23)
Database written
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DataService:.ctor(String) (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\DataService.cs:57)
CreateDBScript:StartSync() (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:16)
CreateDBScript:Start() (at C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:11)
(Filename: C:/chosen-stream/Unity/projects/Sqlite-Test-2019/Assets/Scripts/DataService.cs Line: 57)
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
DllNotFoundException: sqlite3
at (wrapper managed-to-native) SQLite4Unity3d.SQLite3.Open(byte[],intptr&,int,intptr)
at SQLite4Unity3d.SQLiteConnection..ctor (System.String databasePath, SQLite4Unity3d.SQLiteOpenFlags openFlags, System.Boolean storeDateTimeAsTicks) [0x0006a] in C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\SQLite.cs:237
at DataService..ctor (System.String DatabaseName) [0x00059] in C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\DataService.cs:62
at CreateDBScript.StartSync () [0x00001] in C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:16
at CreateDBScript.Start () [0x00001] in C:\chosen-stream\Unity\projects\Sqlite-Test-2019\Assets\Scripts\CreateDBScript.cs:11
(Filename: C:/chosen-stream/Unity/projects/Sqlite-Test-2019/Assets/Scripts/SQLite.cs Line: 237)
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/sqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/0-2019/Sqlite-Test-2019_Data/Mono/libsqlite3
And this is quite strange, because the dll itself is indeed within the build files:
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