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Button mapping and combos
pingflood edited this page Mar 2, 2020
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These actions can be triggered on boot sequence right after the RetroFW bootlogo is displayed on screen.
| Input | Action |
|---|---|
| SELECT + B (hold) | Recovery mode |
| SELECT + Y (hold) | Developer mode with USB Network |
| R (hold) | Boot kernel on external SD card |
These actions can be triggered after the system has booted. They are system wide and works over any app or emulator running.
| Input | Action |
|---|---|
| SELECT + POWER | Kill all running apps |
| POWER (hold 1s) | Enter suspend mode |
| POWER (hold >4s) | Power off the device |
GMenuNX is the official RetroFW interface. These actions can be triggered while using it only (will not work over emulators).
| Input | Action |
|---|---|
| A | Accept / Launch selected link / Confirm action |
| B | Back / Cancel action |
| X | Goes up one directory in file browser |
| Y | Bring up the manual/readme |
| L/R | Switch between sections / PageUp/PageDown on lists |
| START | GMenuNX settings |
| SELECT | Bring up the contextual menu |
| SELECT + L | Volume control |
| SELECT + R or BRIGHTNESS | Change screen brightness |
| SELECT + START | Take a screenshot |
| POWER or START (hold) | Bring up Poweroff dialog / Wake up from suspend |
| TV-Out | Connect/Disconnect the TV-out jack to toggle TV-out signal |
In GMenuNX settings:
| Input | Action |
|---|---|
| A, LEFT, RIGHT | Accept, select or toggle setting |
| B | Back or cancel edits and return |
| START | Save edits and return |
| SELECT | Clear or set default value |
This wiki was made for RetroFW usage and tools. If we missed something or if you have a question/suggestion, please send us a message in our Discord server here.
RetroFW
- Home
- Install Firmware
- Emulators and Apps
- Bug Reporting
- USB Networking
- Button mapping and combos
- Changelog
Emulators
- Arcade
- GameBoy
- Java Games
- Nintendo NES, Famicom Disk System
- PlayStation
- Sega Genesis/Megadrive
Devices
- RetroArcade Mini (RS07)
- RG300
Themes
Development
- Configuring a Toolchain
- Making Games
- How to build IPK packages
- How to build OPK packages
- Supporting Game Controllers
- GitHub Development Flow
- Building the Kernel
- Building U-Boot
Modding