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Troubleshooting

Tony edited this page Nov 1, 2024 · 8 revisions

This is a page dedicated to known troubleshooting and workarounds. This may be updated occasionally as I figure out solutions, in the future.

Disclaimer: I Am Not Your Tech Support

The software is provided as-is, and by using the software you agree that I am not liable for issues resulting from its use (see the LICENSE files for details). I do not recommend changing your DNS, System32, registry, etc. I advise seeking a qualified professional to help you.

Crash or Softlock Related Issues

Known Error Related Issues

4.2.0: Scene has missing dependencies

Issue: res-theme-default.tres has broken dependencies (Atkinson-Hyperlegible-Regular-102.ttf

Solution: Your import files were not generated, at the time. You may also see some related error messages like "No loader found for resource Atkinson-Hyperlegible-Regular-102.ttf (expected type: FontFile)" and "Condition !importer.is_valid() is true. Continuing". At the top menu bar, select "Project" -> "Reload Current Project" -> "Save and Load" modified resources. This should resolve the issue.

4.1.1: Condition "!named_globals.has(p_name)" is true

Issue: When I enabled the plugins, I received the following error: Condition "!named_globals.has(p_name)" is true. When I enable the GDDialog plugin, the Dialog Records button does not appear in the bottom bar.

Solution: In Godot 4.1.1 (and also Godot 4.0.2), this is another issue that, according to some users, seems to be caused by missing files from the .godot folder (because they are not included). After opening the project for the first time, the files should be generated by now. Go to Project > Quit to Project List and then reopen the project. The errors should stop appearing, at that point.

Update: This issue should be resolved as of 1.0, but I'll keep it here just in case.

Download Related Issues

None active


Archived Issues

4.0.2+: No Dialog Records Back Button

Issue: When I edit a record, there is no back button icon in the top left corner. I can locate the button, but the icon is not properly displayed.

Solution: This occurred on exactly one device and could not replicate the issue on it, so I think this is a one-off case, but just in case, I recommend downloading the project again and reopening it.

Update: This issue is resolved as of 1.0, has not been reproduced.

4.0.2 Softlock

Issue: When I downloaded the game template for the first time, Godot stalled out and a second window that opened stalled out, too. What happened?

Solution: I reproduced this issue in Godot 4.0.2 in the main branch. I believe that it has something to do with import files and other files from the .godot folder that automatically generates as you work on a project. Because we no longer include files from the .godot folder in our project, they need to be regenerated. Godot 4.0.2 seems to softlock (either permanently or for much longer than I'm willing to wait) while generating these files. This issue does not occur in 4.1.1, however. What seemed to work for me is force exiting the application, launching Godot again, and reopening the project. This should resolve the crashing issue. Because of this crash issue, I intend to move the project to 4.1.1.

Update: The project now requires a minimum Godot version of 4.1.1, meaning this issue is to be archived.