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Few issues with New Project Setup (Face, Eye, And Body) #2

@dilmerv

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@dilmerv

Guys great work on this project I am having a lot of fun !

Few things which I believe to be problems with new projects:

Looks like there are a couple of layers not included when you create a new project and import the Movement SDK.

These layers currently need to be created manually:

  • HiddenMesh
  • Character
  • MirroredCharacter

Now I've Body, Face, And Eye tracking enabled in the OVR Camera Rig also Android Manifest has the proper permissions. Oculus app also has all the settings to be able to run this project with Oculus Link as shown below:

image

Now I think body tracking may be missing from above? or is this error something different?

[OVRPlugin] [XRCMD][failure] [XR_ERROR_RUNTIME_FAILURE]: xrLocateBodyJointsFB(m_xrBodyTracker, &info, &locations), arvr\projects\integrations\ovrplugin\src\util\compositoropenxr.cpp:5217
UnityEngine.Debug:LogWarning (object)
OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at Assets/Oculus/VR/Scripts/OVRManager.cs:1628)

The result is that I can do eye tracking and face tracking successfully but body tracking is not working at all, I have a feeling this is due to not having body tracking available through Oculus Link ? I can try to run this right after from the device to see if it works and report back with my results.

Thanks again for all you do !
Dilmer

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