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I'm trying to figure out how to support different floor height levels within the retargeting layer.
I came across the Grounding Constraint script used in some sample projects, but I couldn't get it to work with the retargeting layer.
In our project, we need to walk up and down, following the real-world environment. Right now, only the boot position seems to determine the floor level.
I've checked the documentation but couldn't find any guidance on using colliders as the floor or any similar approach.
Could someone point me in the right direction on how to achieve this?