-
Hi, I tried different ways to import three.js but not successful. Here is one version which should have worked but didn't. Any suggestions? ![]() thanks! |
Beta Was this translation helpful? Give feedback.
Answered by
mbostock
Sep 5, 2025
Replies: 1 comment 1 reply
-
This worked for me… ![]() import * as THREE from "npm:three";
const height = 300;
const camera = new THREE.PerspectiveCamera(70, width / height, 0.01, 10);
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2);
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh(geometry, material);
const renderer = new THREE.WebGLRenderer({antialias: true});
camera.position.z = 1;
scene.add(mesh);
const animation = (time) => {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render(scene, camera);
};
renderer.setSize(width, height);
renderer.setAnimationLoop(animation);
display(renderer.domElement); Reading the docs, it looks like the recommended syntax for loading add-ons such as import * as THREE from "npm:three";
import {OrbitControls} from "npm:three/addons/controls/OrbitControls";
import {GLTFLoader} from "npm:three/addons/loaders/GLTFLoader"; (I dropped the |
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
mbostock
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
This worked for me…
Reading the docs, it l…