WebGPURenderer: Skip resolving anti-aliasing twice #31743
Draft
+111
−43
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Description
While doing the PR #31730 I noticed anti-aliasing is being resolved twice: once in FrameBufferTarget for applying output color-space conversion and tone mapping, and again during scene rendering. The renderer will now skip resolving anti-aliasing when applying color-space output and tone mapping, keeping only in the rendering of the scene.