WebXR: Frustum culling consistency #31677
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Related issue: #31672
Description
Allow per-view culling for XR content on
WebGLRenderer
by backportingRenderer
changes from #30830.Allow
ArrayCamera
to dictate whether it should be frustum-culled per-camera, or based on its own projection matrix, withperCameraCulling
. This allows XR devices with 2 views to continue using the combined projection matrix of those views for culling in a single pass in both renderers, as they did prior to #30830.More discussion in #31672.