WebXR: Fix inverted hand models #31634
Open
+2
−6
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Description
XRHandMeshModel
sometimes becomes inverted when the hand models are created usingXRHandModelFactory
.This doesn't happen when using
OculusHandModel
, so its method used incontroller.addEventListener('disconnected')
is used inXRHandModelFactory
.Reproduction
Device: Meta Quest 2, 3, 3s
Go to webxr_vr_handinput_profiles.html and select the mesh model. Then place both of your hands behind your head. Now move only one hand into view in front of your face. It should look inverted.
Note:
Try your left hand first to see if it gets inverted. If not, repeat by placing both hands behind your head and try your right. It seems the hand that gets inverted depends on the order of initialization.