TSL Transpiler: Basic texture support. #30521
Merged
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Related issue: #27538
Description
This PR adds basic texture support to the TSL Transpiler.
Texture nodes are often created with a texture value (meaning an instance of
THREE.Texture
). To accommodate that, the Transpiler uses placeholders like/* <THREE.Texture> */
when generating calls withtexture()
,cubeTexture()
andtexture3D()
. For example the following GLSL:is converted to:
That should make it hopefully more clear where users are supposed to pass textures to nodes.