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Related issue: #29970

Description

Partially revert #29970 as the usage of await this.device.queue.onSubmittedWorkDone(); seems too heavy on the CPU (add an average of 3ms) and should be manually handled by the developer using renderer.waitForGPU() if needed instead.

This contribution is funded by Utsubo

@RenaudRohlinger RenaudRohlinger added this to the r172 milestone Dec 4, 2024
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github-actions bot commented Dec 4, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 339.11
78.98
339.11
78.98
+0 B
+0 B
WebGPU 484.81
134.59
484.77
134.58
-46 B
-3 B
WebGPU Nodes 484.28
134.49
484.23
134.49
-46 B
-3 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 465
112.04
465
112.04
+0 B
+0 B
WebGPU 554.15
150.01
554.1
150
-46 B
-4 B
WebGPU Nodes 510.03
139.72
509.98
139.72
-46 B
-4 B

@RenaudRohlinger RenaudRohlinger merged commit 3df50b7 into mrdoob:dev Dec 4, 2024
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