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6 changes: 2 additions & 4 deletions examples/jsm/tsl/display/hashBlur.js
Original file line number Diff line number Diff line change
@@ -1,16 +1,14 @@
import { float, Fn, vec2, sin, rand, degrees, cos, Loop, vec4 } from 'three/tsl';
import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4 } from 'three/tsl';

// https://www.shadertoy.com/view/4lXXWn

export const hashBlur = /*#__PURE__*/ Fn( ( [ textureNode, bluramount = float( 0.1 ), repeats = float( 45 ) ] ) => {

const draw = ( uv ) => textureNode.uv( uv );

const targetUV = textureNode.uvNode;
const targetUV = textureNode.uvNode || uv();
const blurred_image = vec4( 0. ).toVar();

//const map = textureNode.value;

Loop( { start: 0., end: repeats, type: 'float' }, ( { i } ) => {

const q = vec2( vec2( cos( degrees( i.div( repeats ).mul( 360. ) ) ), sin( degrees( i.div( repeats ).mul( 360. ) ) ) ).mul( rand( vec2( i, targetUV.x.add( targetUV.y ) ) ).add( bluramount ) ) );
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Binary file modified examples/screenshots/webgpu_backdrop_area.jpg
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2 changes: 1 addition & 1 deletion examples/webgpu_backdrop_area.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@

clock = new THREE.Clock();

const ambient = new THREE.AmbientLight( 0xffffff, 2 );
const ambient = new THREE.AmbientLight( 0xffffff, 2.5 );
scene.add( ambient );

// model
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