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PlaneGeometry in WebXR shows the same for each eye therefore has no depth and not 3D. #31729

@danrossi

Description

@danrossi

Description

I'm sorry if this is the expected behavior and hard to word it properly so looked for helped elsewhere but no good. Ive been reported the geometries in the projection layer display at the same position for left and right eyes so show "mono" not 3D stereo with depth.

I believe like with stereo video textures the right eye needs to display different so show depth and render 3D. With PlaneGeomtry they are saying it's rendering mono. Even if I add two meshes of the same object on different layer indexes.

The demos use WebGPURenderer with multiview enabled.

Please close if not a bug.

Reproduction steps

  1. Add a PlaneGeometry to the scene using WebGPURenderer and multiview
  2. Launch into WebXR
  3. Apparently the left and right eye should be displaying objects slightly different perspectives to display 3D and have depth.

Code

na

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Version

180

Device

Headset

Browser

Quest Browser

OS

Android

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