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This description is deprecated, read the comments for accurate context
Description
Vertices are being multiplied by matrixWorld and then passed to the DataView as float32.
In JavaScript, numbers are float64 by default, so applying matrixWorld to the vertex might produce more precision than a float32 type can handle.
Solution
Replace output.setFloat32 with output.setFloat64
Replace float with float64 (double) in header
Fix the ArrayBuffer allocation size to accommodate the new changes