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Description
Description
When we try to use BatchedMesh
and OutlinePass
it throws an exception.
Reproduction steps
- Create a
BatchedMesh
- Create
OutlinePass
and set theBatchedMesh
as selected obj. - Render.
Code
const outlinePass = new OutlinePass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
scene,
camera,
)
const batchedMesh = new THREE.BatchedMesh(10, 5000, 10000, material)
outlinePass.selectedObjects = [batchedMesh]
Live example
Screenshots
Version
0.175.0
Device
Desktop
Browser
Chrome
OS
Windows
agargaro