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Mosaic caused by front and back occlusion in a model? #30939

@T-en1991

Description

@T-en1991

Description

This is a blood vessel loaded with VTP data. Below are my material settings, and what kind of mosaic effect does it look like before and after
How should I solve it
Image

Reproduction steps

const material = new THREE.MeshPhongMaterial({
side: THREE.DoubleSide,
transparent: true,
opacity: fdStore.opacitySlider / 100,
color: 0x333333,
depthWrite: false,
depthTest: true
})
const mesh = new THREE.Mesh(geometry, material)
inst.bloodMesh = mesh
mesh.renderOrder = 10

Code

const material = new THREE.MeshPhongMaterial({
side: THREE.DoubleSide,
transparent: true,
opacity: fdStore.opacitySlider / 100,
color: 0x333333,
depthWrite: false,
depthTest: true
})
const mesh = new THREE.Mesh(geometry, material)
inst.bloodMesh = mesh
mesh.renderOrder = 10

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Browser

Chrome

OS

Windows

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