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On previous version of Three.JS, ( r162 havnt tested between then and now ) ,we were able to replace an entire instancedgeometry attribute with a new length and set the instanceCount to a superior value
This is a valuable feature for performances if you play with huge dynamic instanced geometry that increments count over time and allows to first allocate a smaller buffer then grow with a safe multiple to limit the size of the buffer
But this also limits flexibility of building geometries by a lot
In both WebGL and WebGPU back end it now breaks the renderer :