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Description
Description
As it seems that work on WebGLRenderer
will go into maintenance mode to make more space for WebGPURenderer
, it would be great to see an initial implementation of WebXR so we can start testing WebGPU as well.
We'd like to test and help, but I'm not sure how WebXR fits into the current architecture of the new system with two backends. I'd already be happy if WebGPURenderer ({forceWebGL: true})
had WebXR support (so, not actually WebGPU).
Reproduction steps
- Use WebGPURenderer
- Try to use XR
- Note that APIs don't exist anymore (
getSession()
,getCamera()
,isPresenting
, ...)
Version
r167
Device
Headset, Phones
OS
Windows, Android