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BugInput - Hand TrackingIssueMigratedMRTK3Platform - OculusIssues specific to Oculus devices and the Oculus platformIssues specific to Oculus devices and the Oculus platform
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Description
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
Somehow, in some way, Quest thumb joints are still oriented incorrectly. This is incredibly perplexing, as this was a bug in Meta's OpenXR implementation that was supposedly fixed quite a while ago.
In fact, @maluoi's StereoKit gets correct thumb joints from Quest, without any kind of special workaround! So, I'm really quite flabbergasted how/why we're still getting these incorrect joints on Quest.
To reproduce
Steps to reproduce the behavior:
- Run MRTK3 on Quest (pre.10)
- Observe screwy thumb joints
- Be sad
Expected behavior
Thumb's up-axis should be out the top of the thumbnail.
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BugInput - Hand TrackingIssueMigratedMRTK3Platform - OculusIssues specific to Oculus devices and the Oculus platformIssues specific to Oculus devices and the Oculus platform