Principal Designer, Apps @ Sanity.io — shaping the future of structured content through conceptual frameworks, design systems, and prototypes that make ideas feel obvious and inevitable.
I call my practice material research: code as clay, shaping interactions until they feel natural. Prototypes aren’t just demos — they’re arguments, experiments, and specs that move teams forward.
Trained as graphic designer at Rietveld. Started coding as a teenager (Flash, ActionScript) — design and code have always been one language for me.
When I’m not working: dad of fearless kid, devouring sci-fi, and occasionally reminiscing about my graffiti days and the smell of spray paint.