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⚠️ C/C++ code formatter, clang-format found issues in your code. ⚠️

You can test this locally with the following command:
git-clang-format --diff e1be25b4e83cfc6a52d4a6e5b52a0b0acc384a05 85c6ecba56049a6b5dc529064de99ba8420de7ed -- tools/clang/unittests/DxrFallback/ShaderTesterImpl.cpp
View the diff from clang-format here.
diff --git a/tools/clang/unittests/DxrFallback/ShaderTesterImpl.cpp b/tools/clang/unittests/DxrFallback/ShaderTesterImpl.cpp
index ff95602e..fab8c7c9 100644
--- a/tools/clang/unittests/DxrFallback/ShaderTesterImpl.cpp
+++ b/tools/clang/unittests/DxrFallback/ShaderTesterImpl.cpp
@@ -363,7 +363,7 @@ void ShaderTesterImpl::initPipeline() {
     std::vector<char> computeShaderBuffer;
     ComPtr<ID3DBlob> computeShaderBlob;
     if (m_blob) {
-bytecode = CD3DX12_SHADER_BYTECODE(m_blob.Get());
+      bytecode = CD3DX12_SHADER_BYTECODE(m_blob.Get());
     } else if (m_filename.find(L".cso") != std::wstring::npos) {
       ReadFileToBuffer(m_filename, computeShaderBuffer);
       bytecode = CD3DX12_SHADER_BYTECODE(computeShaderBuffer.data(),
  • Check this box to apply formatting changes to this branch.

llvm-beanz added a commit to microsoft/DirectXShaderCompiler that referenced this pull request Mar 18, 2025
This time I actually tested the workflow over on this PR:

llvm-beanz#6
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