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iOS gl3 and some improvements #1473
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28f509d
Update GLImageFormats.java
joliver82 71fcaa9
Merge remote-tracking branch 'upstream/master'
joliver82 4f8a2cc
Merge pull request #3 from jMonkeyEngine/master
joliver82 05db003
Merge pull request #4 from jMonkeyEngine/master
joliver82 18b431f
Modified JmeBatchRenderBackend to clear the inner buffer of the image…
38e330b
Merge pull request #5 from jMonkeyEngine/master
joliver82 f9282c1
First impl of testcasefor multiple atlases issue. Still missing to ad…
joliver82 9d8cbfa
Merge pull request #7 from jMonkeyEngine/master
joliver82 2a6ca82
Merge branch 'nifty-batch-fix' into master
joliver82 0569a0a
Merge remote-tracking branch 'upstream/master'
8a90e91
Manual merge pending stuff from jme3 base
1092b80
Manual merge
066ba48
Merge pull request #9 from jMonkeyEngine/master
joliver82 70a63d1
Implemented new methods in IosGL wrapper for GLES30
ce68960
Fixed some imports and typos
732016e
Added comment
077e854
Fixed compilation if using java >= 1.9. The bytecode was generated wi…
44c9430
Added glTexParameterf and fixed black screen rendering on iOS when us…
f59ddf3
Added constant GL_FRAMEBUFFER_BINDING
d92c48c
More gl functions implemented
ad5dcc1
Removed useless comments
2a7c2d9
Fixed release option to match current gradle version defined in gradlew
b076c56
Fixed formatting to match jME standards
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Supported or unsupported? given that they are stubs atm
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The comment is not too clear... Methods below are those defined in GL2 which we need to implement because gles30 supports some of them like GL{Read|Write}Buffer and also 3D textures. The reason to create the stubs is that glAlphaFunc, glPointSize and glPolygonMode have no gles equivalent but are defined in GL2 interface.