Fetches data from OSM, uses tinyXML to parse them, uses an Earcut triangulation algorithm to create 3D meshes from map data, renders.
This is a toy project, it doesn't cover all edge cases and the quality of rendering highly depends on the set location. The F key does the following in repeated order:
- Generate the initial chunk
- Generate 8 surrounding chunks
- Destroys all chunks
These three steps serve to test various aspect of the program. The first step aims to test chunk generation The second step aims to test asynchronous chunk generation The third step aims to test if objects are deallocated correctly
Warning: is unstable ugly and buggy