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I have fixed the issue and posting my fix if it may help others. I was able to first pinpoint the issue as part of the post processing process as I disabled all post processing. I didn't witness the flickering issue, although the rendering was degraded (as you'd expect). Knowing this, I systematically went through each of the post processing processes and found that the issue was with the DynamicResolutionOptions. I was enabling this feature in both Android and C++ implementations, but I didn't change any of the default settings. In Android, this worked fine; however, when moving to C++, it didn't. I had to change the minScale from { 0.5f, 0.5f } to { 1.0f, 1.0f } in C++ for it to work (o…

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Answer selected by dolfancole
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