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rayt-rs

A multithreaded software ray tracer written in Rust.

Features

  • Multithreaded rendering using rayon
  • Scene loading from toml file
  • Scene Deserialization
  • accelerated rendering
  • mesh loading
  • Shadows

Samplers

  • Single
  • Random
  • Stratified

Materials

  • Diffuse
  • Lambertian
  • Metal
  • Normals

Primitives

  • Sphere

Getting Started

git clone https://github.com/edibblepdx/rayt-rs.git && cd rayt-rs/examples
#scene1.toml
[camera]
aspect_ratio = 1.777
image_width = 800
position = [0.0, 0.0, 0.0]
look_at = [0.0, 0.0, -1.0]
up = [0.0, 1.0, 0.0]
max_depth = 50

[camera.sampler]
type = "stratified"
nx = 20
ny = 20

[[primitive.sphere]]
center = [0.0, -100.5, -1.0]
radius = 100.0
material_id = 1

[[primitive.sphere]]
center = [0.0, 0.0, -1.2]
radius = 0.5
material_id = 2

[[primitive.sphere]]
center = [-1.0, 0.0, -1.0]
radius = 0.5
material_id = 3

[[primitive.sphere]]
center = [1.0, 0.0, -1.0]
radius = 0.5
material_id = 4

[[material.lambertian]]
id = 1
albedo = [0.8, 0.8, 0.0]

[[material.lambertian]]
id = 2
albedo = [0.1, 0.2, 0.5]

[[material.metal]]
id = 3
albedo = [0.8, 0.8, 0.8]

[[material.metal]]
id = 4
albedo = [0.8, 0.6, 0.2]
cargo run --release --example main > img.ppm && magick img.ppm img.jpg

img

License

This project is licensed under the MIT License.

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mutithreaded software ray tracer in rust

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