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Make HealthChecks.ResourceUtilization use observable instruments #5798
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evgenyfedorov2
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Jan 30, 2025
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138 changes: 138 additions & 0 deletions
138
...soft.Extensions.Diagnostics.HealthChecks.ResourceUtilization.Tests/HealthCheckTestData.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,138 @@ | ||
| // Licensed to the .NET Foundation under one or more agreements. | ||
| // The .NET Foundation licenses this file to you under the MIT license. | ||
|
|
||
| using System.Collections; | ||
| using System.Collections.Generic; | ||
|
|
||
| namespace Microsoft.Extensions.Diagnostics.HealthChecks.Test; | ||
|
|
||
| public class HealthCheckTestData : IEnumerable<object[]> | ||
| { | ||
| public static IEnumerable<object[]> Data => | ||
| new List<object[]> | ||
| { | ||
| new object[] | ||
| { | ||
| HealthStatus.Healthy, | ||
| 0.1, | ||
| 0UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds(), | ||
| new ResourceUsageThresholds(), | ||
| "", | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Healthy, | ||
| 0.2, | ||
| 0UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
| "" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Healthy, | ||
| 0.2, | ||
| 2UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
| "" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Degraded, | ||
| 0.4, | ||
| 3UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| "CPU and memory usage is close to the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Unhealthy, | ||
| 0.5, | ||
| 5UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| "CPU and memory usage is above the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Unhealthy, | ||
| 0.5, | ||
| 5UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.4, UnhealthyUtilizationPercentage = 0.2 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.4, UnhealthyUtilizationPercentage = 0.2 }, | ||
| "CPU and memory usage is above the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Degraded, | ||
| 0.3, | ||
| 3UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2 }, | ||
| "CPU and memory usage is close to the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Unhealthy, | ||
| 0.5, | ||
| 5UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { UnhealthyUtilizationPercentage = 0.4 }, | ||
| new ResourceUsageThresholds { UnhealthyUtilizationPercentage = 0.4 }, | ||
| "CPU and memory usage is above the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Degraded, | ||
| 0.3, | ||
| 3UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
| "CPU usage is close to the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Degraded, | ||
| 0.1, | ||
| 3UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| "Memory usage is close to the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Unhealthy, | ||
| 0.5, | ||
| 5UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
| "CPU usage is above the limit" | ||
| }, | ||
| new object[] | ||
| { | ||
| HealthStatus.Unhealthy, | ||
| 0.1, | ||
| 5UL, | ||
| 1000UL, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
| new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
| "Memory usage is above the limit" | ||
| }, | ||
| }; | ||
|
|
||
| public IEnumerator<object[]> GetEnumerator() => Data.GetEnumerator(); | ||
| IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); | ||
| } |
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