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  1. go-playground/validator go-playground/validator Public

    💯Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving

    Go 18.9k 1.4k

  2. templ templ Public

    Forked from a-h/templ

    A language for writing HTML user interfaces in Go.

    Go

  3. ResultObjectForUnity ResultObjectForUnity Public

    A lightweight, zero-dependency Result pattern implementation for Unity projects. Handle operation outcomes cleanly without exceptions.

    C#

  4. UnityEventTimeline UnityEventTimeline Public

    A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, ti…

    C# 2