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Blueprint Editor
Christian Oeing edited this page Jan 15, 2017
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Remember when we were talking about entity blueprints and how they can be serialized to arbitrary data formats? Unity can do this for you. In Unity, click Slash Games > Windows > Blueprint Editor. The editor will try to find your blueprint file and provide a list of blueprints to edit. You can add new blueprints, or modify existing ones by selecting them and adding or removing components, or editing the attribute table.
Note that you need to add the InspectorComponent attribute to your component classes, and other inspector attributes, such as InspectorInt or InspectorString to the properties you want to expose to the editor.