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103 changes: 0 additions & 103 deletions src/ImageSharp/Common/Helpers/SimdUtils.Avx2Intrinsics.cs

This file was deleted.

276 changes: 276 additions & 0 deletions src/ImageSharp/Common/Helpers/SimdUtils.HwIntrinsics.cs
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.

#if SUPPORTS_RUNTIME_INTRINSICS
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;

namespace SixLabors.ImageSharp
{
internal static partial class SimdUtils
{
public static class HwIntrinsics
{
private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 };

/// <summary>
/// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder).
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
internal static void ByteToNormalizedFloatReduce(
ref ReadOnlySpan<byte> source,
ref Span<float> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");

if (Avx2.IsSupported || Sse2.IsSupported)
{
int remainder;
if (Avx2.IsSupported)
{
remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count);
}
else
{
remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count);
}

int adjustedCount = source.Length - remainder;

if (adjustedCount > 0)
{
ByteToNormalizedFloat(source.Slice(0, adjustedCount), dest.Slice(0, adjustedCount));

source = source.Slice(adjustedCount);
dest = dest.Slice(adjustedCount);
}
}
}

/// <summary>
/// Implementation <see cref="SimdUtils.ByteToNormalizedFloat"/>, which is faster on new RyuJIT runtime.
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@antonfirsov antonfirsov Oct 21, 2020

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This summary got outdated by today I guess.

/// </summary>
/// <remarks>
/// Implementation is based on MagicScaler code:
/// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L80-L182
/// </remarks>
internal static unsafe void ByteToNormalizedFloat(
ReadOnlySpan<byte> source,
Span<float> dest)
{
if (Avx2.IsSupported)
{
VerifySpanInput(source, dest, Vector256<byte>.Count);

int n = dest.Length / Vector256<byte>.Count;

byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source));

ref Vector256<float> destBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector256.Create(1 / (float)byte.MaxValue);

for (int i = 0; i < n; i++)
{
int si = Vector256<byte>.Count * i;
Vector256<int> i0 = Avx2.ConvertToVector256Int32(sourceBase + si);
Vector256<int> i1 = Avx2.ConvertToVector256Int32(sourceBase + si + Vector256<int>.Count);
Vector256<int> i2 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 2));
Vector256<int> i3 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 3));

Vector256<float> f0 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i0));
Vector256<float> f1 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i1));
Vector256<float> f2 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i2));
Vector256<float> f3 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i3));

ref Vector256<float> d = ref Unsafe.Add(ref destBase, i * 4);

d = f0;
Unsafe.Add(ref d, 1) = f1;
Unsafe.Add(ref d, 2) = f2;
Unsafe.Add(ref d, 3) = f3;
}
}
else
{
// Sse
VerifySpanInput(source, dest, Vector128<byte>.Count);

int n = dest.Length / Vector128<byte>.Count;

byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source));

ref Vector128<float> destBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector128.Create(1 / (float)byte.MaxValue);
Vector128<byte> zero = Vector128<byte>.Zero;

for (int i = 0; i < n; i++)
{
int si = Vector128<byte>.Count * i;

Vector128<int> i0, i1, i2, i3;
if (Sse41.IsSupported)
{
i0 = Sse41.ConvertToVector128Int32(sourceBase + si);
i1 = Sse41.ConvertToVector128Int32(sourceBase + si + Vector128<int>.Count);
i2 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 2));
i3 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 3));
}
else
{
Vector128<byte> b = Sse2.LoadVector128(sourceBase + si);
Vector128<short> s0 = Sse2.UnpackLow(b, zero).AsInt16();
Vector128<short> s1 = Sse2.UnpackHigh(b, zero).AsInt16();

i0 = Sse2.UnpackLow(s0, zero.AsInt16()).AsInt32();
i1 = Sse2.UnpackHigh(s0, zero.AsInt16()).AsInt32();
i2 = Sse2.UnpackLow(s1, zero.AsInt16()).AsInt32();
i3 = Sse2.UnpackHigh(s1, zero.AsInt16()).AsInt32();
}

Vector128<float> f0 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i0));
Vector128<float> f1 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i1));
Vector128<float> f2 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i2));
Vector128<float> f3 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i3));

ref Vector128<float> d = ref Unsafe.Add(ref destBase, i * 4);

d = f0;
Unsafe.Add(ref d, 1) = f1;
Unsafe.Add(ref d, 2) = f2;
Unsafe.Add(ref d, 3) = f3;
}
}
}

/// <summary>
/// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder).
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
internal static void NormalizedFloatToByteSaturateReduce(
ref ReadOnlySpan<float> source,
ref Span<byte> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");

if (Avx2.IsSupported || Sse2.IsSupported)
{
int remainder;
if (Avx2.IsSupported)
{
remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count);
}
else
{
remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count);
}

int adjustedCount = source.Length - remainder;

if (adjustedCount > 0)
{
NormalizedFloatToByteSaturate(
source.Slice(0, adjustedCount),
dest.Slice(0, adjustedCount));

source = source.Slice(adjustedCount);
dest = dest.Slice(adjustedCount);
}
}
}

/// <summary>
/// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime.
/// </summary>
/// <remarks>
/// Implementation is based on MagicScaler code:
/// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L541-L622
/// </remarks>
internal static void NormalizedFloatToByteSaturate(
ReadOnlySpan<float> source,
Span<byte> dest)
{
if (Avx2.IsSupported)
{
VerifySpanInput(source, dest, Vector256<byte>.Count);

int n = dest.Length / Vector256<byte>.Count;

ref Vector256<float> sourceBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(source));

ref Vector256<byte> destBase =
ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector256.Create((float)byte.MaxValue);
ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32);
Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase);

for (int i = 0; i < n; i++)
{
ref Vector256<float> s = ref Unsafe.Add(ref sourceBase, i * 4);

Vector256<float> f0 = Avx.Multiply(scale, s);
Vector256<float> f1 = Avx.Multiply(scale, Unsafe.Add(ref s, 1));
Vector256<float> f2 = Avx.Multiply(scale, Unsafe.Add(ref s, 2));
Vector256<float> f3 = Avx.Multiply(scale, Unsafe.Add(ref s, 3));

Vector256<int> w0 = Avx.ConvertToVector256Int32(f0);
Vector256<int> w1 = Avx.ConvertToVector256Int32(f1);
Vector256<int> w2 = Avx.ConvertToVector256Int32(f2);
Vector256<int> w3 = Avx.ConvertToVector256Int32(f3);

Vector256<short> u0 = Avx2.PackSignedSaturate(w0, w1);
Vector256<short> u1 = Avx2.PackSignedSaturate(w2, w3);
Vector256<byte> b = Avx2.PackUnsignedSaturate(u0, u1);
b = Avx2.PermuteVar8x32(b.AsInt32(), mask).AsByte();

Unsafe.Add(ref destBase, i) = b;
}
}
else
{
// Sse
VerifySpanInput(source, dest, Vector128<byte>.Count);

int n = dest.Length / Vector128<byte>.Count;

ref Vector128<float> sourceBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(source));

ref Vector128<byte> destBase =
ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector128.Create((float)byte.MaxValue);

for (int i = 0; i < n; i++)
{
ref Vector128<float> s = ref Unsafe.Add(ref sourceBase, i * 4);

Vector128<float> f0 = Sse.Multiply(scale, s);
Vector128<float> f1 = Sse.Multiply(scale, Unsafe.Add(ref s, 1));
Vector128<float> f2 = Sse.Multiply(scale, Unsafe.Add(ref s, 2));
Vector128<float> f3 = Sse.Multiply(scale, Unsafe.Add(ref s, 3));

Vector128<int> w0 = Sse2.ConvertToVector128Int32(f0);
Vector128<int> w1 = Sse2.ConvertToVector128Int32(f1);
Vector128<int> w2 = Sse2.ConvertToVector128Int32(f2);
Vector128<int> w3 = Sse2.ConvertToVector128Int32(f3);

Vector128<short> u0 = Sse2.PackSignedSaturate(w0, w1);
Vector128<short> u1 = Sse2.PackSignedSaturate(w2, w3);

Unsafe.Add(ref destBase, i) = Sse2.PackUnsignedSaturate(u0, u1);
}
}
}
}
}
}
#endif
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