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103 changes: 0 additions & 103 deletions
103
src/ImageSharp/Common/Helpers/SimdUtils.Avx2Intrinsics.cs
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276 changes: 276 additions & 0 deletions
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src/ImageSharp/Common/Helpers/SimdUtils.HwIntrinsics.cs
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| // Copyright (c) Six Labors. | ||
| // Licensed under the Apache License, Version 2.0. | ||
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| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| using System; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| using System.Runtime.Intrinsics; | ||
| using System.Runtime.Intrinsics.X86; | ||
|
|
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| namespace SixLabors.ImageSharp | ||
| { | ||
| internal static partial class SimdUtils | ||
| { | ||
| public static class HwIntrinsics | ||
| { | ||
| private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 }; | ||
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| /// <summary> | ||
| /// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder). | ||
| /// </summary> | ||
| [MethodImpl(InliningOptions.ShortMethod)] | ||
| internal static void ByteToNormalizedFloatReduce( | ||
| ref ReadOnlySpan<byte> source, | ||
| ref Span<float> dest) | ||
| { | ||
| DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); | ||
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| if (Avx2.IsSupported || Sse2.IsSupported) | ||
| { | ||
| int remainder; | ||
| if (Avx2.IsSupported) | ||
| { | ||
| remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count); | ||
| } | ||
| else | ||
| { | ||
| remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count); | ||
| } | ||
|
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| int adjustedCount = source.Length - remainder; | ||
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| if (adjustedCount > 0) | ||
| { | ||
| ByteToNormalizedFloat(source.Slice(0, adjustedCount), dest.Slice(0, adjustedCount)); | ||
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| source = source.Slice(adjustedCount); | ||
| dest = dest.Slice(adjustedCount); | ||
| } | ||
| } | ||
| } | ||
|
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| /// <summary> | ||
| /// Implementation <see cref="SimdUtils.ByteToNormalizedFloat"/>, which is faster on new RyuJIT runtime. | ||
| /// </summary> | ||
| /// <remarks> | ||
| /// Implementation is based on MagicScaler code: | ||
| /// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L80-L182 | ||
| /// </remarks> | ||
| internal static unsafe void ByteToNormalizedFloat( | ||
| ReadOnlySpan<byte> source, | ||
| Span<float> dest) | ||
| { | ||
| if (Avx2.IsSupported) | ||
| { | ||
| VerifySpanInput(source, dest, Vector256<byte>.Count); | ||
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| int n = dest.Length / Vector256<byte>.Count; | ||
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| byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source)); | ||
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| ref Vector256<float> destBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(dest)); | ||
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| var scale = Vector256.Create(1 / (float)byte.MaxValue); | ||
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| for (int i = 0; i < n; i++) | ||
| { | ||
| int si = Vector256<byte>.Count * i; | ||
| Vector256<int> i0 = Avx2.ConvertToVector256Int32(sourceBase + si); | ||
| Vector256<int> i1 = Avx2.ConvertToVector256Int32(sourceBase + si + Vector256<int>.Count); | ||
| Vector256<int> i2 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 2)); | ||
| Vector256<int> i3 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 3)); | ||
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| Vector256<float> f0 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i0)); | ||
| Vector256<float> f1 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i1)); | ||
| Vector256<float> f2 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i2)); | ||
| Vector256<float> f3 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i3)); | ||
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| ref Vector256<float> d = ref Unsafe.Add(ref destBase, i * 4); | ||
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| d = f0; | ||
| Unsafe.Add(ref d, 1) = f1; | ||
| Unsafe.Add(ref d, 2) = f2; | ||
| Unsafe.Add(ref d, 3) = f3; | ||
| } | ||
| } | ||
| else | ||
| { | ||
| // Sse | ||
| VerifySpanInput(source, dest, Vector128<byte>.Count); | ||
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| int n = dest.Length / Vector128<byte>.Count; | ||
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| byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source)); | ||
|
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| ref Vector128<float> destBase = | ||
| ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest)); | ||
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| var scale = Vector128.Create(1 / (float)byte.MaxValue); | ||
| Vector128<byte> zero = Vector128<byte>.Zero; | ||
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| for (int i = 0; i < n; i++) | ||
| { | ||
| int si = Vector128<byte>.Count * i; | ||
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| Vector128<int> i0, i1, i2, i3; | ||
| if (Sse41.IsSupported) | ||
| { | ||
| i0 = Sse41.ConvertToVector128Int32(sourceBase + si); | ||
| i1 = Sse41.ConvertToVector128Int32(sourceBase + si + Vector128<int>.Count); | ||
| i2 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 2)); | ||
| i3 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 3)); | ||
| } | ||
| else | ||
| { | ||
| Vector128<byte> b = Sse2.LoadVector128(sourceBase + si); | ||
| Vector128<short> s0 = Sse2.UnpackLow(b, zero).AsInt16(); | ||
| Vector128<short> s1 = Sse2.UnpackHigh(b, zero).AsInt16(); | ||
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| i0 = Sse2.UnpackLow(s0, zero.AsInt16()).AsInt32(); | ||
| i1 = Sse2.UnpackHigh(s0, zero.AsInt16()).AsInt32(); | ||
| i2 = Sse2.UnpackLow(s1, zero.AsInt16()).AsInt32(); | ||
| i3 = Sse2.UnpackHigh(s1, zero.AsInt16()).AsInt32(); | ||
| } | ||
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| Vector128<float> f0 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i0)); | ||
| Vector128<float> f1 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i1)); | ||
| Vector128<float> f2 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i2)); | ||
| Vector128<float> f3 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i3)); | ||
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| ref Vector128<float> d = ref Unsafe.Add(ref destBase, i * 4); | ||
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| d = f0; | ||
| Unsafe.Add(ref d, 1) = f1; | ||
| Unsafe.Add(ref d, 2) = f2; | ||
| Unsafe.Add(ref d, 3) = f3; | ||
| } | ||
| } | ||
| } | ||
|
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| /// <summary> | ||
| /// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder). | ||
| /// </summary> | ||
| [MethodImpl(InliningOptions.ShortMethod)] | ||
| internal static void NormalizedFloatToByteSaturateReduce( | ||
| ref ReadOnlySpan<float> source, | ||
| ref Span<byte> dest) | ||
| { | ||
| DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); | ||
|
|
||
| if (Avx2.IsSupported || Sse2.IsSupported) | ||
| { | ||
| int remainder; | ||
| if (Avx2.IsSupported) | ||
| { | ||
| remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count); | ||
| } | ||
| else | ||
| { | ||
| remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count); | ||
| } | ||
|
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| int adjustedCount = source.Length - remainder; | ||
|
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| if (adjustedCount > 0) | ||
| { | ||
| NormalizedFloatToByteSaturate( | ||
| source.Slice(0, adjustedCount), | ||
| dest.Slice(0, adjustedCount)); | ||
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| source = source.Slice(adjustedCount); | ||
| dest = dest.Slice(adjustedCount); | ||
| } | ||
| } | ||
| } | ||
|
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| /// <summary> | ||
| /// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime. | ||
| /// </summary> | ||
| /// <remarks> | ||
| /// Implementation is based on MagicScaler code: | ||
| /// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L541-L622 | ||
| /// </remarks> | ||
| internal static void NormalizedFloatToByteSaturate( | ||
| ReadOnlySpan<float> source, | ||
| Span<byte> dest) | ||
| { | ||
| if (Avx2.IsSupported) | ||
| { | ||
| VerifySpanInput(source, dest, Vector256<byte>.Count); | ||
|
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| int n = dest.Length / Vector256<byte>.Count; | ||
|
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| ref Vector256<float> sourceBase = | ||
| ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(source)); | ||
|
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| ref Vector256<byte> destBase = | ||
| ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest)); | ||
|
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| var scale = Vector256.Create((float)byte.MaxValue); | ||
| ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32); | ||
| Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase); | ||
|
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| for (int i = 0; i < n; i++) | ||
| { | ||
| ref Vector256<float> s = ref Unsafe.Add(ref sourceBase, i * 4); | ||
|
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| Vector256<float> f0 = Avx.Multiply(scale, s); | ||
| Vector256<float> f1 = Avx.Multiply(scale, Unsafe.Add(ref s, 1)); | ||
| Vector256<float> f2 = Avx.Multiply(scale, Unsafe.Add(ref s, 2)); | ||
| Vector256<float> f3 = Avx.Multiply(scale, Unsafe.Add(ref s, 3)); | ||
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| Vector256<int> w0 = Avx.ConvertToVector256Int32(f0); | ||
| Vector256<int> w1 = Avx.ConvertToVector256Int32(f1); | ||
| Vector256<int> w2 = Avx.ConvertToVector256Int32(f2); | ||
| Vector256<int> w3 = Avx.ConvertToVector256Int32(f3); | ||
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| Vector256<short> u0 = Avx2.PackSignedSaturate(w0, w1); | ||
| Vector256<short> u1 = Avx2.PackSignedSaturate(w2, w3); | ||
| Vector256<byte> b = Avx2.PackUnsignedSaturate(u0, u1); | ||
| b = Avx2.PermuteVar8x32(b.AsInt32(), mask).AsByte(); | ||
|
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| Unsafe.Add(ref destBase, i) = b; | ||
| } | ||
| } | ||
| else | ||
| { | ||
| // Sse | ||
| VerifySpanInput(source, dest, Vector128<byte>.Count); | ||
|
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| int n = dest.Length / Vector128<byte>.Count; | ||
|
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| ref Vector128<float> sourceBase = | ||
| ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(source)); | ||
|
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| ref Vector128<byte> destBase = | ||
| ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest)); | ||
|
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| var scale = Vector128.Create((float)byte.MaxValue); | ||
|
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| for (int i = 0; i < n; i++) | ||
| { | ||
| ref Vector128<float> s = ref Unsafe.Add(ref sourceBase, i * 4); | ||
|
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| Vector128<float> f0 = Sse.Multiply(scale, s); | ||
| Vector128<float> f1 = Sse.Multiply(scale, Unsafe.Add(ref s, 1)); | ||
| Vector128<float> f2 = Sse.Multiply(scale, Unsafe.Add(ref s, 2)); | ||
| Vector128<float> f3 = Sse.Multiply(scale, Unsafe.Add(ref s, 3)); | ||
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| Vector128<int> w0 = Sse2.ConvertToVector128Int32(f0); | ||
| Vector128<int> w1 = Sse2.ConvertToVector128Int32(f1); | ||
| Vector128<int> w2 = Sse2.ConvertToVector128Int32(f2); | ||
| Vector128<int> w3 = Sse2.ConvertToVector128Int32(f3); | ||
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| Vector128<short> u0 = Sse2.PackSignedSaturate(w0, w1); | ||
| Vector128<short> u1 = Sse2.PackSignedSaturate(w2, w3); | ||
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| Unsafe.Add(ref destBase, i) = Sse2.PackUnsignedSaturate(u0, u1); | ||
| } | ||
| } | ||
| } | ||
| } | ||
| } | ||
| } | ||
| #endif | ||
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This summary got outdated by today I guess.