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Add grass block recipes #2105
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Add grass block recipes #2105
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I'm all for this, but why 4? |
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I imagine you did 4 soil + 1 grass vegetation so it's cheaper. But consider the following for a 1 soil + 1 grass vegetation recipe: Would it be a good idea for grass blocks to drop their soil + a matching grass vegetation? That way you wouldn't be losing grass vegetation if you have to break and place a grass block. My worry is that it could be annoying for it to drop two different items, but if you're digging up grass, you probably already have a slot with grass vegetation, so it might not be so bad? |
Vegetation is sometimes pretty sparse and having to harvest an entire biome's worth for a handful of grass blocks didn't seem reasonable to me. The number itself is pretty arbitrary though
I agree losing vegetation is annoying, I think this could work but I also feel like it would defeat the point of grass not dropping itself. Like it might be better to make grass blocks directly drop themselves instead? I don't know what would be best |
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I think the logic is of course less inventory clutter. Maybe grass vegetation could be crafted into grass seeds? |
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I think instead of adding recipes we should fundamentally rethink our approach to grass here. |
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I think grass spreading is a better idea |
Could you present some arguments please? |
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The problem with grass spreading is that many many biomes mix grass blocks and their soil types for more variation. Grass spreading would eventually make all the soil disappear, leaving a flat ground of grass |
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I, personally (as if my opinions mattered), would prefer grass as full blocks, since terraforming (especially for big builds) requires a lot of time and clicking even without needing to double click per block or wait for grass to spread. |
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Grass should be a full block. Even post-orevolution i can imagine there would still be limitations. In terms of QOL, being able to have grass blocks in the inventory is the best, especially for building like ARG said. I tried "grass blocks drop grass vegetation" for a few minutes and it feels reasonable. Essentially it just saves you 1 slot compared to "grass blocks drop themselves" or "grass blocks drop grass seeds." It does let you gather a lot of grass vegetation very quickly For an alternative for grass spreading, we could have a "grass starter" item that when you right click a soil block, it creates an AoE which spreads grass in a 16 block diameter, then stops when all the grass is grown. Crafted with grass plants and sulfur. |

Adds recipes for each grass block, they can be crafted with their corresponding ground and vegetation type.
soil+grass_vegetation= 4xgrassmud+lush_grass_vegetation= 4xlush_grassdirt+dry_grass_vegetation= 4xdry_grasspermafrost+cold_grass_vegetation= 4xcold_grass