Modified rule for assigning parallel edge owners #116
Merged
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Prior to this update, edge owners were chosen as the lowest rank proc owning the edge. This could cause discrepancy with orientation rules for physical triangles, in the case where the lowest rank proc sees all the physical triangles as not well-oriented. This would cause the data relative to normal vectors not to be computed by any procs.
This update changes the owner assignement rule: owner is now the lowest rank proc among those who see the face as well oriented.
Added a function that check that among the whole mesh, every parallel edge has one and only one owner.