๐ 4th-year B.Tech CSE student | ๐ป Passionate about Problem-Solving & Development
๐ Exploring Data Structures, Algorithms, and Game Development
I love creating interactive 3D games and solving challenging problems with C++.
Currently, Iโm exploring Unreal Engine, improving my DSA skills, and building projects to grow as a developer.
Programming Languages:
C++ , Python (Beginner)
Game Development & Tools:
Unreal Engine (C++ & Blueprints), AI, 3D Environments, Level Sequencer
Concepts & Core Knowledge:
Data Structures & Algorithms, OOP, Game Mechanics, Problem Solving
A 3D first-person shooter built in Unreal Engine (C++ + Blueprints).
Key Features:
- AI target system with scoring mechanics ๐ฏ
- Player movement, shooting, and aiming implemented with Blueprints
- Dynamic environment with interactive targets
- Scoring and UI system to track player performance
Technologies Used:
Unreal Engine, C++, Blueprints
A 3D adventure game featuring AI-driven enemies and interactive environments.
Key Features:
- AI-driven enemy behaviors and pathfinding ๐ค
- Collectibles and interactive environment objects
- Blueprint-driven gameplay mechanics and UI
- Health, scoring, and survival systems
Technologies Used:
Unreal Engine, C++, Blueprints, AI Systems
- Advanced DSA techniques and competitive programming
- Unreal Engine 5 features: Niagara, Level Sequencer, Animation Systems
- Improving C++ coding skills for professional game development
- ๐ง Email: [email protected]
- ๐ผ LinkedIn: linkedin.com/in/mayank-sharma-069169255
- ๐ฅ๏ธ GitHub: github.com/Mayanksharma6901
โญ Always eager to learn, build, and explore new opportunities!







