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Checking on maintenance status #7

@armsnyder

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@armsnyder

Hi there,

First of all, thank you for your contribution to the Godot community and for thinking of us non-VSCode users 😄

Is there appetite to continue maintaining this project? It looks like development was active last year but may have been stalled due to the need for a rewrite. Since there were false positive error diagnostics, I was inspired to bootstrap a .gdshader LS for my own use recently. I'm wondering if I should invest time into making it more feature-complete.

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