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WebGPU: Support dual-source-blending ? #693

@WangHoi

Description

@WangHoi

dual-source-blending is a very useful WebGPU extension.

Use cases:

  • 2D rendering: implement all Porter-Duff blend modes.
  • Volume rendering: Tyndall effect etc.

Potential task

  • Map blend modes: eg: BLEND_FACTOR_SRC1_COLOR to WGPUBlendFactor_Src1
  • WGSL Shader code converter: enable dual_source_blending;, @location(0) @blend_src(1)

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