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videoTexture: true not working for distant locations #204

@lemoun

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@lemoun

Hi - I'm looking for a solution to see a location at any distance, even very far away from the device location. More precisely, my use case requires the augmented component to keep the same size on the user screen, the target location being near the user, or very far away.
I have searched in the documentation a way to disable the auto-scaling behaviour, but can't find anything. As I understand it, by keeping the default value of maxDistance=0 property of the a-camera component, and by setting videoTexture: true in the a-scene, we should be able to see any distant object. But augmented components keep changing sizes with distance, and far away locations are barely visible. It would require a complex logic to manually scale them to keep the same size.

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