Replies: 2 comments 2 replies
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WebUI is simple and promising, it's a simple library that loads a web browser for you, and connect the UI to your backend language, then you can execute JavaScript from your backend language if you want. The mean goal here is to show a web browser window, that's it. WebUI have no control at all over the window content. If your map project can be fully done in HTML+JavaScript, then you can work first in developing your project in a regular web browser without using WebUI at all, when your project is done, you can for example use WebUI virtual_file_system example in C to convert your whole HTML/JS project into one single portable executable file. |
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About adding APIs to control UI in WebUI, this is not planned at all, we want to keep WebUI a simple web browser GUI library, while the content of UI, it's fully outside WebUI. Another reason is even if we add image zoom API, we still have thousands and thousands other useful APIs to add... However, all those APIs can be simply and easily accessed now by the developer using JavaScript in UI and from backend. |
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I have been looking for a UI to work on top the many languages i use such as C++, C#, Java, and Python. Modern browsers contain the functionality I need so WebUI sounds promising. I have looked through the posted code but I don't see that it might be flexible enough to do all the things I require. For example could I make a App similar to Google maps. Basically have small icons on top a large image and have it support Zoom and Pan using both mouse controls and touch screen gestures? I have done this with JavaScript but would like to do this in other languages. A small example showing the zooming and panning of an image without using JavaScript at all would be nice. If I am forced to write JavaScript to do certain things I might as well do the entire thing in JavaScript :)
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