@@ -284,6 +284,36 @@ It is now able to run [bve-reborn] correctly:
284284[ @cwfitzerald ] : https://github.com/cwfitzgerald
285285[ bve-reborn ] : https://github.com/BVE-Reborn/bve-reborn
286286
287+ ### [ Tetra]
288+
289+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
290+ versions 0.5.1 and 0.5.2 were released, fulfilling some long-standing feature
291+ requests:
292+
293+ - Custom error types can now be used in your game loop
294+ - Custom shaders gained support for multiple texture samplers and color uniforms
295+ - Methods were added to ` Texture ` and ` Canvas ` for writing pixel data at runtime
296+ - Various helpful ` std ` traits were implemented for ` Color `
297+
298+ For full details and a list of breaking changes, see the [ changelog] [ tetra-changelog ] .
299+
300+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
301+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
302+
303+ ### [ ogmo3]
304+
305+ [ ogmo3] is a Rust crate for parsing projects and levels created with
306+ [ Ogmo Editor 3] . It is loosely modeled after ` ogmo-3-lib ` , the Haxe reference
307+ implementation of an Ogmo level parser.
308+
309+ This month, it was released onto crates.io for the first time, and a
310+ [ full example] [ ogmo3-sample ] was added, showing how a simple project can be
311+ loadedinto a game engine.
312+
313+ [ ogmo3 ] : https://github.com/17cupsofcoffee/ogmo3
314+ [ Ogmo Editor 3 ] : https://ogmo-editor-3.github.io/
315+ [ ogmo3-sample ] : https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
316+
287317### Ajour - World of Warcraft Addon Manager
288318
289319[ ![ Ajour Banner] ( ajour-banner.jpg )] [ Ajour ]
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