@@ -114,6 +114,32 @@ the [2021 roadmap](abstreet-roadmap).
114114
115115## Learning Material Updates
116116
117+ ### [ How to Revive a Dead Rust Project] [ rustfest-talk ]
118+
119+ [ ![ RustFest Sketchnote] ( how-to-revive-a-dead-rust-project.jpg )] [ rustfest-talk ]
120+ _ Drawing by [ Carlo Gilmar] [ visual_partner ] . Click to [ watch the talk.] [ rustfest-talk ] _
121+
122+ At [ RustFest Global 2020] , [ @micah_tigley] and [ @carlosupina ] talked about their
123+ experiences collaborating together to revive the [ space_shooter_rs] project through
124+ effective planning, refactoring, and documentation. The video was recently
125+ [ released on YouTube] [ talk-tweet ] in December!
126+
127+ Since then, both developers have been working away on improving the
128+ game. Some updates include:
129+
130+ - [ Adding debug lines for hitboxes] [ debug-lines ]
131+ - [ Creating configurations files to store player variables] [ player-config ]
132+
133+ [ @micah_tigley ] : https://twitter.com/micah_tigley
134+ [ @carlosupina ] : https://twitter.com/carlosupina
135+ [ RustFest Global 2020 ] : https://rustfest.global/
136+ [ rustfest-talk ] : https://www.youtube.com/watch?v=qoCryIy4bFE
137+ [ visual_partner ] : https://twitter.com/visual_partner
138+ [ talk-tweet ] : https://twitter.com/carlosupina/status/1341763006716407808
139+ [ space_shooter_rs ] : https://github.com/amethyst/space_shooter_rs
140+ [ debug-lines ] : https://twitter.com/carlosupina/status/1335289462738259974
141+ [ player-config ] : https://github.com/amethyst/space_shooter_rs/pull/101
142+
117143## Library & Tooling Updates
118144
119145### [ Tetra]
0 commit comments