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@ValorZard I'm afraid rlgl.h is currently very mapped to OpenGL, supporting other graphic APIs would require a big redesign of the module and also raylib. Out of scope for now. |
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Splitting rlgl.h would let you more easily add a backend for vulkan or sdl_gpu or whatever
related (kinda) to #2048
basically how I would think it would work is that for all the ifdefs in rlgl, you could put the implementations in a seperate file and then inline it maybe? Idk
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