- An agnostic keyframe interpolation and animation controller. Written in C++11.
- ZLIB/LibPNG licensed
WIP WIP WIP WIP WIP
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An animation A is a collection of N keyframes A = { kf0, kf1, ... kfN }
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Blended frames are a mix of two keyframes. blended_frame = keyframe_A * factor + keyframe_B * (1-factor)
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Common case is using fixed blending factor of 0.5
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animacion a 60 hz (dt=16.5), 30 hz (dt=33)
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animation keyframes are render mandatory
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animation blended key are optional
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blending are done in odd numbers, during 1,3,5 [...] frames
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A
son obligatorias enseñarlas
- el frame rate