Commit 40292ad
committed
chore(release): 2.3.0 [skip ci]
# [2.3.0](v2.2.0...v2.3.0) (2023-07-07)
### Bug Fixes
* **Editor:** Validation checks certain names by layer and others by index ([20582e1](20582e1))
* **Runtime:** Address edge case where GetNumberOfTransformsRetargeted is called too early ([01878e7](01878e7))
* **Runtime:** Deprecate OVRSkeleton, use OVRCustomSkeleton in DeformationConstraint ([b4ffada](b4ffada))
* **Runtime:** Disable constraint game objects until data has been prepared ([57bfdc8](57bfdc8))
* **Runtime:** Disambiguate between focus changes in build and editor ([6761a7e](6761a7e))
* **Runtime:** Do not disable animator and rig before skeleton is initialized ([d1f4f55](d1f4f55))
* **Runtime:** Don't call DisableRigAndUpdateState before Setup in focus function ([f5c8e61](f5c8e61))
* **Runtime:** Don't check for animator initialized state in constraints ([c1cca0f](c1cca0f))
* **Runtime:** Enlarge bounds of robot, call rig evaluate during disabling ([ef79190](ef79190))
* **Runtime:** Fix and update the code that adds animation rigging retargeting ([2f4a4be](2f4a4be))
* **Runtime:** Fix AnimationRigSetup ranSetup condition ([25fb689](25fb689))
* **Runtime:** Fix deformation job starting without required data ([9bb822c](9bb822c))
* **Runtime:** Fix proxy, retargeter update check logic in CheckForSkeletalChanges ([1ac2a51](1ac2a51))
* **Runtime:** OnValidate function check should make sure editor is not playing ([f2ae6f7](f2ae6f7))
* **Runtime:** Rebuilt skeletal constraint interface reference if constraint is added ([89e017f](89e017f))
* **Runtime:** Regenerate masks instance if not set ([beceb70](beceb70))
* **Runtime:** RetargetingConstraint uses AvatarMask instances ([fab08ca](fab08ca))
* **Runtime:** Update animation rigging jobs to ignore Time.timeScale ([a7b719f](a7b719f))
* **Runtime:** Update deformation constraint to restore tracked hand positions ([c515630](c515630))
* **Runtime:** Update deformation constraint to run with OVRCustomSkeleton ([b9ad911](b9ad911))
* **Runtime:** Update deformation constraint to take into account scale ([a6fe8ed](a6fe8ed))
* **Runtime:** Update transform handles ([1a51588](1a51588))
### Features
* **Runtime:** Add animator support to TwistDistributionConstraint ([930d473](930d473))
* **Runtime:** Add RetargetingLayer skeleton postprocessing ([e6af064](e6af064))
* **Runtime:** All animation rigging jobs use the weight field ([5999837](5999837))
* **Runtime:** Apply animation rigging constraints to positions to correct in late update ([8d0e81d](8d0e81d))
* **Runtime:** Grounding constraint finds hips and computes offsets at edit time ([6c85e34](6c85e34))
* **Runtime:** GroundingConstraint supports Animator; fix IsValid functions ([0a0a00c](0a0a00c))
* **Runtime:** Retargeting job supports runtime mask changes ([d18f8f3](d18f8f3))
* **Runtime:** Update deformation to optionally affect both arms and hands ([3534557](3534557))
* **Samples:** Add twists for the neck in the blendshape mapping sample ([30d9b3b](30d9b3b))
* **Samples:** Update BlendshapeMapping character constraints ([e94e75a](e94e75a))1 parent 400a39e commit 40292ad
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