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Model
nimadez edited this page Jul 22, 2025
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- Each color is a Group
- Remember to set a unique color to define color groups
- Of course, you can use colors only for painting
- Fun fact: you cannot delete the last voxel!
- Free Camera: disable drawing and makes navigation easier (shortcut: Space)
- Do not stay in drawing mode, switch to free camera as soon as possible.
- Use ALT/Space keys for speed drawing and painting on desktop
- Create box and plane
- Create sphere with optional outer/inner size
- Create isometric room
- Create random terrain
- New primitive placed at 0,0,0 position in world space
- You can add box, plane, sphere and isometric to the current scene
- Select [ X Y Z ] axis before start drawing or painting
- Open "Symm." menu to symmetrize or mirror voxels
- Set pivot to "world center" or default "local center"
- Axis-view contain a symmetry axis-plane
- Scene contain a symmetry pivot
- Add: add new voxel
symmetry / workplane
- Remove: delete a voxel
symmetry
- Box Add: add voxels by drawing a box shape
symmetry / workplane
- Set "height" to larger than "1" to draw walls
- Connect two parallel voxels at far distance
- Ignore existing voxels
- Box Remove: remove voxels by drawing a box shape
symmetry / workplane
- Rect Add: add a cluster of voxels by rectangle area
workplane
- It works like a laser that only hits the first target
- Works best with orthographic view
- Press 'F' key to frame camera to improve accuracy
- Use workplanes to expand the selection area
- Respect visibility
- Rect Remove: remove a cluster of voxels by rectangle area
workplane
- Respect visibility
Rect Add Tool:
- Paint: paint color
symmetry
- Box Paint: paint color by drawing a box
symmetry / workplane
- Bucket: replace all similar colors
- Paint All: re-paint all voxels
- Rect Paint: paint by rectangle area (works best with orthographic view)
- Eyedropper: pick a voxel color, not a pixel color
- Pixel Eyedropper: pick a pixel color (limited browser support)
- Transform Box Shape: transform voxels by box-shape
workplane
- Transform Color Group: transform voxels by color group
- Transform Rectangle: transform by marquee selection
workplane
- Transform Visible: transform visible voxels
- Clone: clone the transform
- The transform is applied on tool change or 'Enter' key
- The transform is applied on UI changes
- The transform is undoable at any point
- Use workplanes to expand the selection area
- Rectangle is useful for selecting voxel islands
- Visibility is supported by all transform tools except box shapes
- Symmetry is supported for voxel selection, but not transformation
- Normalize Voxel Positions: transform model to center and drop the base to the floor
- Reduce Voxels: 1 voxel deleted in a 3x3x3 cube
Voxel transformation example:
You can divide the scene into 4 parts to store objects,
Enable workplane and orthographic view, use Rect transform to arrange the objects.
Later, you can use "clone" to insert a copy of the object into the main part of the scene:
Use "Clone" to replicate voxels:
- Isolate Color: isolate color group by picking a color
- Hide Color: hide color group by picking a color
- Invert Visibility: invert voxels visibility
- Unhide All: unhide all hidden voxels
- Delete By Color: delete voxels by selecting color groups
- Delete Hidden: delete all hidden voxels
- Color palette generated on-the-fly as you draw, paint or delete voxels
- Color palette contain unique colors
- Right-click on colors to show/hide color groups (double-tap in touch devices)
- Tap on each axis to switch camera viewpoint
- Tap the cube to frame camera
- Use visibility options to access underlying voxels
- Visibility is persistent, not break by drawing and painting
- Combine colors and visibility options to create complex shapes
- Hidden voxels store and restore on save/load or undo/redo
- Boolean operations are possible using colors and visibility options