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ShanHaiSiLuShanHaiJing
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Docs: Improve WebGLRenderer Chinese page. (#29620)
Co-authored-by: ShanHaiJing <[email protected]>
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docs/api/zh/core/Layers.html

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<h1>[name]</h1>
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<p class="desc">
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[page:Layers] 对象为 [page:Object3D] 分配 1个到 32 个图层。32个图层从 0 到 31 编号标记。
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在内部实现上,每个图层对象被存储为一个 [link:https://en.wikipedia.org/wiki/Mask_(computing) bit mask]
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默认的,所有 [page:Object3D] 对象都存储在第 0 个图层上<br /><br />
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[page:Layers] 对象将 [page:Object3D] 分配给编号为0到31的32个层中的1个或多个,
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这些层在内部存储为 [link:https://en.wikipedia.org/wiki/Mask_(computing) 位掩码]
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默认情况下,所有 [page:Object3D] 都是层0的成员<br /><br />
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图层对象可以用于控制对象的显示。当 [page:Camera camera] 的内容被渲染时与其共享图层相同的物体会被显示。每个对象都需要与一个
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[page:Camera camera] 共享图层。<br /><br />

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