ToHarfBuzzBlob() possible memory leak? #3373
michaldobrodenka
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My app was creating (and disposing) many SKShaper objects and was crashing because of out of memory after some time. After I reworked it not to use them app is running 2 days without crash. |
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When using like
using (var blob = paint.Typeface.OpenStream().ToHarfBuzzBlob())
Dispose is not called onSKStreamAsset
and inToHarfBuzzBlob()
is Dipose called only in one of the cases?Beta Was this translation helpful? Give feedback.
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